Tuesday, June 22, 2010

The Honey Pies - "Fool In Love"


While it may not be as genre-bending as most of the stuff I rant about here, I am diggin' the shit outta this song.

Utterly gleeful in its own gleefulness, this song really sounds like a "Fool In Love".

It's labelled as a 'demo', but The Honey Pies have totally nailed it on this one.

<a href="http://thehoneypies.bandcamp.com/track/fool-in-love-demo">Fool in Love (demo) by The Honey Pies</a>

The Honey Pies play a bunch of shows across Sydney and Melbourne this weekend, and return for a free show at The Grace Emily on July 2. They will also be supporting the shit outta Radio Spectacular!!!'s EP launch in August.

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15 Critical Marketing Mistakes That All Musicians Need To Avoid

[Linked from TheMusic.com.au's Daily News Feed]

"Musicians are entrepreneurs whether they want to believe it or not", starts the article written by Jon Ostrow of MicControl.com.

He goes on to describe the link between 'art and business', and 'band and brand', and what you should [or shouldn't] be doing in order to gain traction.

A fantastic and concise read for anyone who wants to get paid for making music.

The 15 points covered are:

Social Media is not the only way to market your band
Beginning the marketing process before the creative process
NOT setting short-term, mid-term and long-term goals
Avoiding Analytics
Marketing without a properly determined and established audience
Not investing enough time into marketing
Not aligning your image with your music
You are not easily reachable
Not setting up a professional email
Focusing on quantity over quality of fans
Avoiding comparisons to other bands within a pitch
Forcing people to purchase your music
Not creating a mailing list
Comment/Update SPAM
Spreading yourself too thin

Click here to read the full article and get your learnin' on.

Monday, June 21, 2010

The Stuff Of Legend


I've always been into comics. Since CheezTV started playing X-Men cartoons, my brother started buying X-Men comics, and I was hooked. The wardrobe in my old bedroom at Mum's house still contains the box that holds nearly all of the Sonic The Hedgehog comics from 1-100 [except that damn issue 6 that I read in the newsagent and proudly decided I didn't need to spend 4 bucks on].

So, when I got an iPhone and discovered the "XComics" app, I was delighted that I'd be able to purchase comics whenever I wanted - many for only $1.19 each. It also allowed me to find out about new comics I otherwise wouldn't have heard of, as many offered a free first issue to get you hooked.

This is how I came across our subject for today: "The Stuff Of Legend".

Described as "Toy Story meets Apocalypse Now", and set around World War II, The Stuff Of Legend tells the tale of a group of toys [and a puppy] who brave The Dark to save The Boy, who has been taken by The Boogeyman.

But it's not as simple as that. Once the toys cross into The Dark, they all change, and all gain something from the change. The teddy bear becomes a grizzly. The green plastic army man becomes The Colonel. The jack-in-the-box gets legs. But the puppy, whom the toys all resented for taking The Boy's attention away from his toys, remains a helpless and innocent puppy.

"[The teddy bear] Max is the boy's protector, the toy he would grab onto when things go bump in the night. All of the transformations in the Dark, when the toys change from their ‘toy’ forms to their ‘real’ selves, are a reflection of how the boy sees his toys while at play. Our story is based on the idea that a child 'completes' a toy by giving them a name, a personality – essentially giving the toy a life that they have created out of their imaginations. The boy sees Max as his best friend, more ferocious than any monster that hides under the bed. So when he enters the Dark to rescue the boy, Max is a giant grizzly, all fangs and claws. As the series progresses, we learn much more about Max's relationship with the boy."

And then there's the piggybank, whose life is unquestionably improved once in The Dark. Afterall - what life is there for a piggybank, who could be smashed to pieces at any moment?

There is tension. There is redemption. There is battle and blood and death.

The story is paced perfectly, and told beautifully.

And we haven't even discussed the artwork yet. Every page is styled like an olden-time storybook, with pencilled drawings that make every page breathtaking.


"The most unique and memorable aspect of this series has got to be the artwork. Charles Paul Wilson III is redefining what a comic can look like with this series. His work is absolutely stunning, both from a storytelling perspective and his ability to render these characters with such life and emotion. To me, It is unlike anything else on the shelves right now, and it's positively gorgeous."

This is going to be huge. This will be one of the most celebrated stories of our time. There will be re-prints and re-tellings. There will be cartoons and big-budget 3D movies.

And yet, it didn't come from a major publisher. In fact, the publisher Th3rd World Studios, has only been around since 2006. While the people behind the company may have experience in the comics industry, their contacts and sway are nothing compared to that of bigger companies. And while they had a strong marketing plan in place from the start, they don't need to pay a publicist to keep pushing for reviews in a swamped marketplace. They're getting amazingly positive reviews from important people, based purely on word-of-mouth of the quality that lies between the covers.

Keep this in mind when you're trying to get your music out there.

If you've actually got something that is really, truly, unquestionably good, people will take notice.

And if you don't, you can go back into the studio until you come up with something better, or you can spend a lot of time and money trying to get something mediocre noticed in a swamped marketplace.

But which do you want? Do you want your art to be consumable and forgettable, or do you want your art to be remembered and cherished?

Do you want to be yet-another-reboot of Generation X, or do you want to be The Stuff Of Legend?

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Quotes used above are taken from this interview

Saturday, June 19, 2010

Steering By Stars - "Closer" film clip

A couple of years ago, Nev from MusicSA's Promoting Your Music course told me "a filmclip needs some kind of story to it in order to be interesting; it should intrigue the viewer so that they want to keep watching to find out what's happening".

And while his point is certainly valid from a marketing/"then people will pay more attention and think about it later and hopefully give you money" perspective, I'm probably more likely to get excited over some camera tricks and a hot guitarist.

The film clip for "Closer" manages to blend camera tricks and storytelling quite effectively. While it leaves a lot of questions unanswered, and the ending [beginning?] is pretty open to interpretation, this suits Steering By Stars impeccably.



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Steering By Stars launch their debut album 'Cables' on July 10 at Jive. Tickets are available now with album pre-order from their online store.

Wednesday, June 9, 2010

Review: The Battery Kids - 'We're Just Hanging While The Rats All Gather And The Vultures Circle Overhead'


Why is it exciting?
It's really something different.

Gee thanks, you've totally sold me on this, jerkwad..
OK, I admit that's pretty unspecific. The thing is, the guys in this band are young. Younger than me. Yet they're all quite talented musicians and singers.

So?
They're also particularly solid songwriters for their age. And that's where this "something different" comes in.

Ahh yes, what's that line you keep using?
You mean "they sound like a young Matt Bellamy and Josh Homme getting drunk together and deciding it's a good idea to write a soundtrack for a non-existant B-grade horror movie"?

That's the one. Care to explain that a bit more?
The Battery Kids' Horror-Pop sound has always been clear. While anyone could write a song about how much Adelaide could really suck at times, The Battery Kids really make it sound like a "Ghost Town". While many songs have been written about going out and getting wasted, The Battery Kids turn it into a Jekyll/Hyde story in "Ancient Curse" - though ultimately, with a grin, it really is still just about getting smashed. It's this subtelty that makes this band [and their future] interesting.

<a href="http://thebatterykids.bandcamp.com/track/ancient-curse">Ancient Curse by The Battery Kids</a>

And the Homme/Bellamy references?
This is a riff-heavy band. Every second of guitar on this album sounds like it could be a Queens Of The Stone Age or Them Crooked Vultures riff. And the overall 'dark' feel of the album is reminiscent of Homme's recent Producing credits.
Lead vocalist Shannon Juvan obviously takes heavy influence from Matt Bellamy's vocal styles, and many of the songs have a distinct "Muse" feel to their structure. "Dancing In The Shadows" in particular feels like it could fit right in on the next Muse album.

<a href="http://thebatterykids.bandcamp.com/track/dancing-in-the-shadows">Dancing in the Shadows by The Battery Kids</a>

Them's pretty big words, Luke.
Well, I'm not saying that this band is ready to be as big as Muse, or that any particular member has the midas touch of Josh Homme - but don't be surprised if, in five years' time, they manage to live up to that.

Are you gonna name-drop anyone else, then?
Yeah. Right in the middle of the album lies the 5+ minute epic "Stay Out Of Trouble". With its huge intro, regular changes, and solemn lyrics, it's as though "Bohemian Rhapsody" were written by Michael Jackson and produced by the dude who did Green Day's 'American Idiot'.

<a href="http://thebatterykids.bandcamp.com/track/stay-out-of-trouble">Stay out of Trouble by The Battery Kids</a>

What do you make of Matt Hayward's "semi-negative" review?
Hayward mentions in his review that the band is an "'alternative' rock act in the same way Grinspoon are an alternative rock act", which did make me re-consider The Battery Kids in a different way. Sure, they "wouldn't be out of place on the Nova FM playlist", and do kinda have a "camp PG-rated horror theme", but I really think that was their point. That was their aim. I think The Battery Kids set out to make a radio-friendly rock sound that actually has some depth to it, and I really feel they have achieved this. They've released a "Concept Album full of singles" in an era of digital singles.

And yeah - Nova should be playing this.

Leave us with one more quotable?
"Numb, Blind, Death and Dumb" would be a perfect fit on the next Twilight soundtrack. Y'know - if they actually had real vampires.

<a href="http://thebatterykids.bandcamp.com/track/numb-blind-death-and-dumb">Numb, Blind, Death and Dumb by The Battery Kids</a>

8.5/10


The Battery Kids launch their debut album 'We're Just Hanging While The Rats All Gather And The Vultures Circle Overhead' at Jive this Friday, with support from locals The Amcats and The Killgirls, and Victorians Radio Star.



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Wednesday, June 2, 2010

Rockband Network

Last weekend, I was complaining that there still wasn't a way for bands to sell their music for Rock Band and Guitar hero games. Two days later, I'm reading an article with one of the guys who are making it happen.

Rockband and Guitar Hero have had downloadable content for some time now. What you may not know is that users have been creating their own content for these games for even longer.


A Brief History:

The first Guitar Hero game was released in 2005, and due to a tight budget of only US$1 million, featured cover versions of popular songs. It didn't take long at all before hackers worked out how they could replace the horribly censored version of Rage Against The Machine's "Killing In The Name" with the original.

In making this discovery though, the hackers also found something else intriguing - the game worked by reading a midi file, and sending the coloured dots at you based on the notes in this file. What happened next was a brief explosion of hackers challenging each other to their home-made "Expert" versions of their favourite speed metal songs - the pinnacle widely regarded as DragonForce's "Through The Fire And Flames", which was later added as the final song on Guitar Hero III.

With the release of Guitar Hero III and Rock Band, Sony and Microsoft had their online networks together enough to allow downloadable song packages. The idea being that, aside from adding different instruments, nothing much has really changed across either series aside from the songs on each disc - and people would soon get over paying AU$80-100 simply for a few new songs. Fairly quickly, both services launched downloadable content - with customers being able to buy one song at a time, or packages by particular artists. This was a good start, but with song creation being a relatively simple [albeit incredibly tedious] and already-understood task, where was the opportunity for indie bands to work on their own songs and upload them for sale?

It took a while, but finally it's here.


[This is seriously the best image I could rip from their site...]

The future:

User-generated content.

Three words [well, two hyphenated words and another word] that can cause pants wetting in boardrooms all over the globe.

Consider Facebook. The site has over 300 million users worldwide, yet barely generates any content itself. The actual content - the very reason you find yourself logging in every day - is created by the users. Facebook simply provides an [admittedly debatably] easy-to-understand interface.

Better yet, let's look at what Apple has done with iTunes and iPods. They released popular hardware that worked well, and bundled it with software that worked well. They sold many, and everyone was happy.

Then came the iTunes store, which could very much be considered to contain user-generated content. Apple isn't taking any part in recording or promoting any specific music, but is providing the gateway between artists and consumers - and in doing so, now sells 70% of digital music and 28% of all music sold in the US.

By giving independant bands the power to create and sell their own content for Rockband, Harmonix are creating yet another game changer on the music landscape.

Soon enough, we'll have music and merch bundles that include Rockband Network download vouchers. We'll have kids all across the world trying to get 100% on Like Leaves tracks. We'll have Rockband Network Gift Cards being spent on 10 tracks about beards.


For Artists:

Assuming you have a computer already, you're looking at a start-up cost of around AU$400 for the Xbox and software, and approximately AU$400 annually for the Xbox Live and XNA accounts. All up, you're looking at probably having to sell around 1000 copies of your song in your first year to turn a profit... Or 200 copies of 5 songs. Or 100 copies of your whole album, if you've got ten tracks that are worthwhile. Suddenly these figures are starting to balance.

Now imagine you have a radio hit. Your video gets played on Channel V or MTV or Video Hits or even rage. Or maybe people just share it online. Imagine 20,000 people download your song for free, and you don't make a cent from it. But it's just got that riff that people want to play along with. If even only 10% of the people who have that song on their iPod then decide that they'll drop the measly dollar to play your track on Rockband... You've made yourself a nice profit.

But what if your song is good? I mean really, really good? What if it's a song that is just really fun to play on Rockband with your mates? That, when one person downloads it, and shows three of their mates those three mates all want to go home and spend a dollar to download it, too?

Hell, what if you meet Moose at Fuse next year, and he likes your track and it gets a mention in CMJ and you get a little traction on US College Radio and 10,000 dudes all pay the dollar to get your track?

Now imagine you've done all that without paying a cent or offering any residual income to a label, publisher, or publicist.

Welcome to Music Industry 2.0.

Friday, May 28, 2010

Fire! Santa Rosa, Fire!


Fire! Santa Rosa, Fire! hold a special place in my heart. I first saw them at their 'Boy, Hush Yr Mouth. Grrl, Bare Yr Teeth' EP Launch at Rocket Bar. I'll never forget asking Dave for a CD, and having him laugh, shrug and say "we haven't got them yet!" It took me years to finally go to Big Star and pick up that CD. Note to bands: by not having the CD available at the launch, you're throwing away money. Learn from this. F!SR,F! obviously did - their "Album Launch" show coming a good 2 months after the disc is in stores.

I'll also never forget Dave's football shorts when they played at Parklife 2008. That one's burned in the back of the retinas for all eternity.

I'll never forget the time I saw Dave leaving Enigma soon after the band finished their support for Yves Klein Blue and The Holidays, and he told me "This might sound really lame, but I really have to go home and play guitar right now".

I'll never forget how excited I was when I heard that Fire! Santa Rosa, Fire! were playing the 2009 Adelaide Fringe opening, and when they walked on stage to see half the town's youth population staring at them, Dave stepped up to the microphone to let them all know "We're Fire! Santa Rosa, Fire! and we're shitting our pants right now."

I'll never forget that V energy drink promo night at HQ where, after a night full of dance-floor partystarting from The Killgirls, The Touch, The Shiny Brights and Transmission DJs, it was these guys that actually got the previously-assumed-vapid Promo Girls moving.

Most importantly, of course, I'll never forget seeing Sam play my drums at the Transmission Live Halloween Special. [That's right, Dave. Even if I forget that you were in this band, I won't forget that. Eat it.]

If you want a review of the album, look elsewhere. There's plenty around. Better yet, just go buy the fucking thing and fight me for front row at Rocket tonight.